Here are some concept drawings of Otari and young Zona. This was a good chance to show Zona as a curious, care-free spirit. I also like seeing the contrast between Otari, a humble quite young man, and Zona.
They’ll have much to teach each other.
I took last week completely off, and I’ll be honest, I still have a fair bit of work to do on Chapter 5 before I start posting again. In the meantime, I thought I would share some of the concepts I did for Chapter 4.
In the story, a good amount of time passes between Chapters 3 and 4. It was necessary to provide new costumes for each character. Here are there first sketches with there new outfits.
Stay tuned in the next few days with more concept art and a really cool new piece of fan art!
I try to add at least one exotic new animal to each chapter of “Hominids”. In Chapter 1 it was that crazy razor blade fish, Chapter 2 we met Basse’s pet panther Serilda, and my personal favorite in Chapter 3 was the WildCoat Barking Toad! In Chapter 4, I was looking to add another bizarre animal to this strange world. It was also necessary for our heroes to get to their destination fairly quickly. I looked back to my old drawings from my childhood for inspiration. I was reminded that Keyli rode an Ostrich as his means of transportation. This was perfect! Although I didn’t want it to be an ostrich exactly. I had to “evolve” it, or “devolve” it in this case.
There was a couple things I knew I wanted to be present. The fact that they’re based on a non-flying birds was important to help make them a “one way” trip. If they flew then you’d wonder why in the world don’t they fly on these things everywhere. So I just made their wings larger for gliding, but not flying. From an evolutionary stand point this made sense to me. I couldn’t see a normal ostrich surviving in a world with giant skyscraper sized trees. They’d have to adapt a way to travel from tree to tree, not unlike a flying squirrel. It’s either that or die out.
Then I wanted an older species to base the bird on so that they weren’t just ostriches with a few minor adjustments. In October, I was in New York and we went to the American Natural History Museum. There is saw a skeleton that was exactly what I was looking for. A giant bird that existed in the Paleocene era 65 to 56 million years ago. It was called the Gastornis. So I created an intermediate bird between the Gastornis and Ostrich.
Below are some of my concept drawings. Check them out and let me know what you think.
Greeting Hominerds (I’m playing with what to call my few fans. If you come up with any good ones, let me know)!
Process is an important part of making a comic. I wanted to share where I begin when drawing a new chapter. After I’ve finished my second or third draft of the script, I move onto the thumbnail stage.
I like having all my thumbnails on a single page. That way I can look at the whole story at once and see how it flows. Then it’s just a matter of easy cut and paste edits. You can also look at the design of panels page to page. I ask myself, is there enough variety from page to page or do they all look similar? What pages need to take a minute to breath? Do I need a big panel to really accentuate the drama that is going on?
It’s a really fun stage of the creative process, and can be done in just a few hours.
Setting is one of the most important parts of storytelling. It is a character that shapes everyone around it. This couldn’t be more true in Hominids. Early in development it was vital to understand this world. Creating a size comparison helped set the stage for each scene and grasp where everything takes place.
When we think of Neanderthals, we tend to think of the Ice Age. It was important for me to create a world that didn’t exactly fit into the history we know now. A forest that springs for the ocean, trees larger than the Empire State Building, and a mountain nowhere on our current landscape.
As a reader, this will hopefully give you a better incite of this almost alien landscape.
The process of building a comic page is different for every artist. Yes, the fundamentals are usually the same but the process is as varied as an artists drawing style. I am going to show you how I build a page for Hominids that seems the easiest and most fun for me. Click on the page for notes below the picture.
Outlining a story is one of the most difficult things to do. For a long time I attempted to write it down before writing the script. As an artist this was really hard. I found that drawing rough thumbnails while writing the script was much easier. This way I could visualize the whole story on one sheet of paper. Moving scenes around was much easier and I could visualize pacing.
Here is the new page of “Patient 0″! Only one more page to go so make sure you stop by tomorrow as well!
So you’ve probably noticed my old color palette used in this series. I really wanted the story to feel like it came out in the 70′s or 80′s. It was a lot of fun limiting my color range. If you are ever interested in in playing around with the same idea here are the old printing press color plate:
I highly recommend trying it out sometime.